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Hello everybody.
Bifrost graph. There is a way to take point normal(direction) and convert to custom velocity? Assign a force that take a value and just in case randomize the value?
Thanks
Couldn't just you grab the point normal > add noise > set geo properties to "point_velocity"
I believe that should work. Unless I misunderstand what you want.
Hi.
I just did it get_normal_from_point, add multiply, connect the previous get_normal to multiply , add a value to the multiply and set the value, Output from multiply to set_point_velocity \velocities(input) and the output to a source air with no density.
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