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Object doesn't snap correct after ID coordinates and move

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Message 1 of 11
jocke.o92
452 Views, 10 Replies

Object doesn't snap correct after ID coordinates and move

I want to move some object to a know coordinate .For this I use ID on the corcet coordinate intersection shown in the image (blue). Then I copy this coordinates from the command filed. After that I select the object I want to move and type move, specify the base point and the after enter the ID coordinates that I just copied.

 

But when I zoom in closely, I see that is not moved to the exact location, I did not snap on the intersection that I copied the coordinates from. The white line in the image is the object move to the blue intersection. It is a very small distance between them, 0.000037m, but I still want it to be perfect. Coordinates show same location.

 

Why is this?
 
I use this to move non coordinate drawings to correct coordinate for drawings.
10 REPLIES 10
Message 2 of 11
Valentin-WSP
in reply to: jocke.o92

@jocke.o92 ,

 

This could be an issue of high coordinate values (too far from coordinate 0,0,0) - move closer to 0,0,0.

Read these helpful links:

 



Please select the "Accept as Solution" button if my post solves your issue or answers your question.


Emilio Valentin
Message 3 of 11
cadffm
in reply to: jocke.o92

Hi,

different Z Position..! You copied just x and y coordinate values perhaps?

And another thing: AutoCAD uses mor than just 8 decimal places, but you see just 8 (if luprec is set to 😎

and the view is not perpendicular?

Command PLAN world or current

 

 

Sebastian

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Message 4 of 11
cadffm
in reply to: jocke.o92

I re-write my answer:

 

Look at your both ID results, you copied numbers with only 3 decimal places - these values are rounded values!

for example:

1.23456789 is the real X-coordinate,

your luprec is set to 3, thats why ID say: 1.124

 

You copy from xxxx to X=1.124

but the real X coordinate is 1.23456789

Difference= 0.00543211

 

 

Sebastian

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Message 5 of 11
j.palmeL29YX
in reply to: jocke.o92

Never use the value which you see on the screen (e.g. after "id", or "list" or in the properties window and others)  as input for an other command. (@cadffm wrote above why not). 

Why you don't use the int osnap (or other osnaps if needed) directly while the move command?  >>example<<

 

EDIT: 

By the way: If _int doesn't work because the two lines don't touch (which I don't believe, otherwise you wouldn't have been able to get the [approximate] intersection coordinates using the id command), you can use the Apparent Intersection (_appint) instead. Read more about this in the help (F1).

Jürgen Palme
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Message 6 of 11
cadffm
in reply to: jocke.o92

>>" I did not snap on the intersection that I copied the coordinates from."

 

But you should SNAP to the intersection 😉

 

from point <clickpoint>

 

V1: Same Z-Value as Intersection

to:

_int

<your copied coordinate>

 

V2: Same X+Y Value, but Z-Value 0

to:

.Z

0

_int

<your copied coordinate>

 

 

 

Sebastian

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Message 7 of 11
jocke.o92
in reply to: cadffm

This is true. I saw it now and that is the problem. 

Message 8 of 11
jocke.o92
in reply to: j.palmeL29YX

But this I could also do if my drawing is close to the point, but in my case I I want to be able to copy an insertion point and move it to the intersection without the need to zoom and snap on.

Message 9 of 11
j.palmeL29YX
in reply to: jocke.o92

I don't understand what you want to do. Can you post an example drawing please? 

 

 

Jürgen Palme
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Message 10 of 11
jocke.o92
in reply to: j.palmeL29YX

What I want to do is an action record that record my moves (scale, move, rotate). I have a coordinate grid (Baslines/systemlines), and I get drawings that are not in correct coordinate system, just origo 0 and in mm. So what I want to do is record my action when I scale, move, rotate to the correct coordinate system lines. And to move my drawing to this intersection of two lines I wanted to use ID to get the coordinates and the just copy this coordinates to the move function so that my drawing will move to the exact intersection. Now I need to move it one more time to get it exact.

 

I will give an example video, because I am so bad at explaining and my English is not that good.

 

Message 11 of 11
j.palmeL29YX
in reply to: jocke.o92

If I understand you right, I would simply use the ALIGN command to move, rotate and scale the "wrong" geometry into the wanted coordinate system. 

>>demo_video<< 

 

 

 

 

 

If my reply solves your problem, click the "accept as solution" button. This can help others find solutions faster

Jürgen Palme
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