How do I create a NODE

How do I create a NODE

MarkFitz
Collaborator Collaborator
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Message 1 of 4

How do I create a NODE

MarkFitz
Collaborator
Collaborator

Hey guys,

 

Quick one today.  I want to use a node to designate the true corner of an object so that it's pick-able, but doesn't show, BUT I need to choose the node (using the one time over-ride snap feature) above all else, and that corner already has 5 pick-able point practically on top of each other, and 4 out of 5 give me the wrong details.  So, I'm thinking to use a node.  but there is no node command, how do I grab it and place them where I want, use DIVIDE and steal them from the divided line??

 

Suggestions...?

 

Cheers, and have a great weekend!!

 

Mark

 

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Accepted solutions (3)
19,027 Views
3 Replies
Replies (3)
Message 2 of 4

john.vellek
Alumni
Alumni
Accepted solution

Hi @MarkFitz,

 

Insert a POINTwhich is a node - yea, confusing.You can also set its style using PDMODE or DDPSTYLE and then set the point size using PDSIZE.

 

 

Please select the Accept as Solution button if my post solves your issue or answers your question.


John Vellek


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Message 3 of 4

beyoungjr
Advisor
Advisor
Accepted solution

Just FYI,

Nodes are...

Points (as entities)

Text insertion (or justification) points.

Block insertion points.

 

There are a few other spits that are considered Nodes for OSNAP purposes but these 3 are the ones I encounter most.

 

Blaine

 


Blaine Young
Senior Engineering Technician, US Army

Message 4 of 4

Kent1Cooper
Consultant
Consultant
Accepted solution

To clarify what no one has explicitly stated yet....

 

"Insert a POINT which is a node" and "Nodes are … Points" don't quite answer your question.  The command you use  to make one is also called  POINT [appropriately, but confusingly in relation to the "node" Osnap mode that locks onto them].

 

[To those familiar with that command, it may seem obvious, but various commands make objects that do not go by the same name as the command, especially the ones that make Polylines -- Rectangle, Donut, Revcloud, Polygon.]

Kent Cooper, AIA