hatching in block editor different when exiting

hatching in block editor different when exiting

ParishSouthBdx
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Message 1 of 6

hatching in block editor different when exiting

ParishSouthBdx
Collaborator
Collaborator

i have a part that is a block.   when  opening the block editor and applying hatching, i can see that it is the hatching i require.  but when exiting the block editor with "save changes" the hatching covers other areas not chosen. Any suggestions?

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2,881 Views
5 Replies
Replies (5)
Message 2 of 6

imadHabash
Mentor
Mentor

Hi,

it will be a good chance to have a direct look to your block ?

 

Imad Habash

EESignature

Message 3 of 6

fkellogg
Advocate
Advocate

If you are working with an existing block, try the "resetblock" command.
This resets the block ot its original default state. Then try actions.

Also try Regenall. This usually works when redefining a block from a tool palette mucks with all other instances.

Also try flipping and re-flipping, or performing some other action.

 

Message 4 of 6

Anonymous
Not applicable

If you re-open the block in block editor, is the hatching still incorrect, or does it revert to correct?

If correct when re-entering block editor, I have no idea what could cause that. If incorrect in block editor,I have seen similar effects where an associative hatch looks good in preview, bad when exiting hatch creation dialog box.

In these instances, additional hatching is being created, overlapping the hatch in the areas I intended and filling additional areas.

Selecting all hatch objects, changing properties to non-associative, and deleting the "extra" hatches, usually leaves the "intentional" ones. In some cases, not, then I have to start over-delete all the hatching, regen the view, then apply hatching to only one area at a time. As these are somewhat complex areas you are working with, it may be necessary to hatch one area at a time.

 

Another possibility is that the areas you are trying to hatch may not be entirely closed, this can cause "leakage" with hatching, adjusting >hpgaptol<  system variable (or closing any gaps) may help if this is the case.

 

Let us know...and as @imadHabash suggested, a sample of the block would be a help, if nothing else, to verify that it isn't a local setting on your machine causing the error.

 

 

Message 5 of 6

ParishSouthBdx
Collaborator
Collaborator
Accepted solution

I really must extend a huge thanks to DanielSanders4280 & flellogg for their time and effort put into my inquiry.

It was some very interesting reads.   flellogg when you mentioned "flipping" or some other action, I too have learned to do such things, and I call it "shaking it".  I can always count on folks that participate in the forums to respond quickly and thoroughly.  But I must say at this point that after drawing cartoons for food, per-se, for over 40 years that I am still capable of doing some really silly things.  🙄In this case, i had inadvertently attempted to add hatching before entering the block editor.  I failed to recall that.  so after hatching in the block editor and exiting I was seeing the hatch that covers the ID of the part and didn't remember I had done that outside of the editor .  so opening the block, not there.  exiting, it was there.  well of course, it was in model space I put it there.  I realized this after I posted here, when I moved the block and the suspect hatching stayed behind.

I apologize for wasting the members valuable time.  thanks for all you effort.

Message 6 of 6

fkellogg
Advocate
Advocate
Accepted solution

I usually draw cartoons IN my food.

Mashed potatoes are the best canvas.