GPU - Max Texture Resolution
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Hello,
I was doing some testing with the "GPU Settings - Max Texture Resolution" and noticed it wasn't doing anything. Maybe I'm misunderstanding it's purpose but I thought it would be able to "clamp" the texture resolution at a certain maximum like 128, 515, 1k for example. So the pre-existing TX files would only use those mip-map levels.
Sort of like a global Mip-Map bias which I see is not supported on the GPU.
In the render tests with around 890 image files, I tried various Max Texture Res settings and the texture VRAM amount nor visual quality of the render didn't change at all.
Test_01 - 0 Max Texture Res (Mostly 1k textures)
R8147| 00:09:34 13041MB | texture cache 4588.98MB
R8218| 00:09:35 13041MB | ImageInputs : 886 created, 795 current, 795 peak
R8219| 00:09:35 13041MB | Total pixel data size of all images referenced : 10.6 GB
R8220| 00:09:35 13041MB | Total actual file size of all images referenced : 2.3 GB
R8221| 00:09:35 13041MB | Pixel data read : 3.3 GB
Test_02 - 512 Max Texture Res
R8296| 00:09:25 13028MB | texture cache 4596.98MB
R8367| 00:09:25 13028MB | ImageInputs : 886 created, 795 current, 795 peak
R8368| 00:09:25 13028MB | Total pixel data size of all images referenced : 10.6 GB
R8369| 00:09:25 13028MB | Total actual file size of all images referenced : 2.3 GB
R8370| 00:09:25 13028MB | Pixel data read : 3.3 GB
Test_03 - 128 Max Texture Res
R8456| 00:07:52 13104MB | texture cache 4586.98MB
R8527| 00:07:52 13105MB | ImageInputs : 886 created, 795 current, 795 peak
R8528| 00:07:52 13105MB | Total pixel data size of all images referenced : 10.6 GB
R8529| 00:07:52 13105MB | Total actual file size of all images referenced : 2.3 GB
R8530| 00:07:52 13105MB | Pixel data read : 3.3 GB
Is the render setting perhaps not working?
Or do TX files need to be re-created with this setting adjusted to set the upper limit of mip-map levels?
all the best,
amwilkins
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