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Hi all,
I've been tinkering a bit with Arnold GPU renderer and I can't get results equivalent to CPU rendering when rendering a simple scene that contains mesh lights or emissive materials.
I get a lot of noise from mesh lights or emissive materials when using GPU rendering.
I followed all of the suggestions regarding AA samples and adaptive sampling, but still get a very noise result when using GPU renderer.
See tests below.
Any ideas how to fix this?
GPU Renderer:
GPU Renderer (Adaptive Sampling / 100 AA Samples Max / Adaptive Threshold: 0,01
CPU Renderer:
Solved! Go to Solution.