- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Good day,
In some recent render testing, I noticed that with matching (as far as I can see) shader and render settings across different render engines—Arnold appears to be the "odd one out" when it came to a glass shader.
Here are the render examples below.
(some render engines appear to need extra ray-depth, even though they're all set to 3 bounces)
Shader setting example:
Base / Diffuse: 0
Spec / Glossiness: 1
Transmission / Refraction: 1
IOR: 1.52
Arnold:
Arnold
Redshift:
Redshift
Karma:
Karma XPU
Vray:
Vray
Why is the Arnold result so different to all the others?
Any suggestions to get the result matching? I tried increasing IOR even more, but that seems the incorrect choice.
All the best,
amwilkins
Solved! Go to Solution.