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washed out GPU render 3dsmax 2021.

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mhouse777s
467 Aufrufe, 4 Antworten

washed out GPU render 3dsmax 2021.

washed out render.jpg

Hello,

Anyone have an idea why this GPU render of the head is colorless and washed out? I have a standard bitmap connected to the base color channel in an Arnold standard surface material and an Arnold dome light with OSL- hdri lighting , for the head. The scene was converted to Arnold. I'm running an Nvidia GeForce GTX 1060 6GB GPU and all drivers are up to date for 3dsMax 2021 , 64 bit, windows 10. Any ideas are much appreciated. Thanks.

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CiroCardoso3v
als Antwort auf: mhouse777s

How does the CPU render looks like? Not necessairly what see in the viewport is going to be reflected in render.

Lead Enviroment Artist @Axis Studios

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Ciro Cardoso

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Nachricht 3 von 5
mhouse777s
als Antwort auf: CiroCardoso3v

 

Hi CiroCardoso3v,   here is the cpu render. Not sure why the gpu render looks so different. Any ideas? Thanks.cpu rendercpu render
 
 
 
 

 

Nachricht 4 von 5
CiroCardoso3v
als Antwort auf: mhouse777s

I think you may have a node somewhere on the shading network that isn't supported by the Arnold GPU. Can assign the material used for this model to a cube or a sphere and send it to me?

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

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mhouse777s
als Antwort auf: CiroCardoso3v

Hi CiroCardoso3v,

 

I rendered it again and it looked ok, not sure what the problem was the first couple of times. I'm sending a Max scene with the material on a sphere and the HDRI anyways. Maybe you have some advice for better render settings. Thanks for your help.

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