Hi,
I have a use case where it would be useful to evaluate an aov shader at every shading point. Currently they're only evaluated for camera rays. Could this become an option?
I need the sample information of the whole ray tree, for all objects, and this seems to be the most intuitive option to pursue. The other option is a sort of passthrough shader in every shading tree, but that's less than ideal imo.
If there's any other options available I'm not aware of, please let me know.
Thanks
Z