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Populating Custom Camera parameters in the Attribute Editor
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11-07-2019
05:16 PM
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Hi all,
In the Arnold section of a camera's attribute editor, when you pick some of the integrated Arnold camera types, you'll see the Arnold parameters for that camera node appear beneath them.
I've registered my parameters in the node and have also done the metadata calls in code, but they don't appear there. This leads me to believe there is some other mechanism required to make them appear. I've looking in the mtoa translator structure, but there isn't anything immediately obvious in there as the place to do it.
Any chance somebody knows the intended workflow to expose custom camera parameters to the UI in maya?
Cheers,
Alan.