[MaxToA] Mesh Light only on specific polygons

[MaxToA] Mesh Light only on specific polygons

ACCCC
Advocate Advocate
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Message 1 of 3

[MaxToA] Mesh Light only on specific polygons

ACCCC
Advocate
Advocate

Is it possible to use a mesh light only on specific polygons of a mesh? F.e. by using Material ID's?

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Accepted solutions (1)
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Message 2 of 3

Stephen.Blair
Community Manager
Community Manager
Accepted solution

No, it has to be a mesh.



// Stephen Blair
// Arnold Renderer Support
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Message 3 of 3

ACCCC
Advocate
Advocate

So as of right now detaching is my only option?

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