Message 1 of 5
How to make black area like in reality Explosion
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
How to make black area like in reality Explosion ??? Example this
and this
https://www.youtube.com/watch?v=PZ1PpM4DAGQ
In the first video, he use Mantra render with " (default emit ramp color + divergence *rate*some turbulence) * Fresnel(fitted) ". But in Arnold, fresnel is not working with Volumetrics VDB, this is an important omission. So please tell me the way. Thank you so much !