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Tonight I was rebuilding our .ass library to conform with some naming convention changes. I noticed when I re-opened a file that now points to the broken link, c4d hangs. The way to get around this is to use my dev installation, which has all plugins removed and deleting the procedural object.
This problem seems to be unique to R18 with Arnold 5. My R17 installation has Arnold 4 installed, and the files opened fine, but will break some shader networks upon saving (along with some other odd behaviors)
We'll be upgrading to R19 soon. I'd like to report to my boss that this will be fixed.
Solved! Go to Solution.