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I'm writing a script that reads an .ass file and conforms texture formats and locations to a standard. However, with Layer nodes, the script does not seem to read them, and once the updated .ass file is written using AiASSWrite() it is excluded, resulting in broken links.
I am using the AI_NODE_ALL mask in both the load and iterator, still nothing. It's as if AiASSLoad() knows nothing about the Layer nodes and ignored them.
C4D Exports the layer nodes just fine, from both the GUI and from call c4d.CallCommand()
This is especially problematic as Arnold uses layer nodes to work with selection groups.
Solved! Go to Solution.