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Problems loading maya with a custom shader - "undefined symbol: AiNodeParamStr"
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09-22-2017
06:59 AM
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Hello,
A stundent at our faculty has developed some simple shader for Arnold and it already worked well in Maya 2017. Just installed Maya 2017 on another machine (Ubuntu Linux, as used before) and when starting Maya it loads up until trying to load the shader. Then it will crash with the message
/usr/autodesk/maya2017/bin/maya.bin: symbol lookup error: /opt/solidangle/mtoa/2017/shaders/shader_bsdf_ptm.so: undefined symbol: AiNodeParamStr
Worked before on the other machine and the same shader works well with kick as a renderer for testing. Any idea why it could be that AiNodeParamStr isn't found? Should normally be in the libai, right? Shader is build and linked to Arnold 5.0.1.4 SDK with the current MtoA installed for Maya.