I use aiStandardSurface Transmission Scatter for this project for atmosphere
video
Rendering one high res frame, and use them like matte paint for all sequence

Because it is easily remapping with ramp in render, for deeper values at the edges of the planet, and for tone transitions from brighter to darker blue...

This is not the best example, but the meaning should be clear, you anyway will use volume for atmosphere effect, question is just how convenient it will be do it ...
With maya fluid, or convert geometry to vdb, or maybe using polygon to volume in arnold, or transmission scatter in StandartSurface shader ...
The latter option most simple and effective for the atmosphere, but it not work, if camera move through the atmosphere.