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08-29-2018
03:02 PM
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Trying to get an IPR working in blender, I'm able to get the polymesh to show up, how would I go about adding the shaders? Here's what I have so far:
nodes.append(('polymesh', {
'name': ('STRING', "O::" + ob.name)
'matrix': ('MATRIX', numpy.reshape(ob.matrix_world.transposed(), -1)),
'vlist': ('ARRAY', (arnold.AI_TYPE_VECTOR, vlist)),
'nsides': ('ARRAY', (arnold.AI_TYPE_UINT, nsides)),
'vidxs': ('ARRAY', (arnold.AI_TYPE_UINT, vidxs)),
}))
Solved! Go to Solution.