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Arnold Normal Map Material Gives Model Black Outlines. Is something Wrong?
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(Don't know if I'm posting this again since I didn't get any indication...)
I have 3DS Max and using Arnold with the latest MaxtToA.
Long story short. I'm working on a very nice scene and some annoying issues popped up.
This is what I DON'T WANT.
And this is with the normal map disabled.
It's what I want but, I really need the normal map for details.
I tried adjusting the gamma values and tinkering with things that may have something to do with the normal map material. This issue shows up at certain, but at most camera angles. And it's not just this character model that's having the issue.