Arnold Kick camera issues (and best way to use)
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Hi
I use Arnold Kick using a bat file to render a sequence but I often have issues with the cameras. I found that it ignores scene camera so I specify the camera to use, but often this kicks up an error and seems hit and miss. I have a render going now where the camera seems to have rendered correctly, but using the maya flags it puts my "renderCam" camera into a folder called "persp", or "side".
Am I doing something wrong? Is there a better way to render an ASS sequence that is more reliable and less prone to issues?
Any help much appreciated....
For reference, the script I use is this:
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@echo off
REM # Set Frame Count
set count=70
setlocal EnableDelayedExpansion
REM # Set Scene ASS file name
set SCENE="D:\---------file path + file -------------"
REM # Set Arnold folder path
set MTOA_PATH="C:\Program Files\Autodesk\Arnold\maya2022"
REM # Set Shader Path
set SHADER_SEARCH_PATH=%MTOA_PATH%\shaders
REM # Set Bin Path for Kick command
set MTOA_BIN_PATH=%MTOA_PATH%\bin
REM # Kick Sequence with For Loop count
REM # Current setup below disables display window, display progressive, and has verbosity level 4
for /L %%i in (1, 1, %count%) do (
set "frame=000000%%i"
set frame=!frame:~-4!
%MTOA_BIN_PATH%\kick.exe -i %SCENE%.!frame!.ass -c "/renderCam_Grp/renderCam/renderCamShape" -l %SHADER_SEARCH_PATH% -dw -dp -v 4
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