Message 1 of 8
Accessing Transmission component in a shader network
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Is there a way to access Transmission component from a Standard Shader and pass it through to a ramp, etc.? I'm trying to create a transparent screen effect, where geometry behind a surface is visible through it but with a grid filter, but I can't figure out any way to use the transmission component on its own without it being in a Standard Surface, which can't be piped into a ramp.