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12-21-2020
05:33 AM
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Is it possible to turn off primary rays for an object using shaders rather than unchecking the "Primary visibility" on the shape node. I want to achieve this so I can feed networks into AOVs.
So I want to achieve like the image on the right, but do it with shaders rather than using the shape node attribute for Primary visibility.
Thanks
Alan.
Solved! Go to Solution.