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Is it possible to combine a toon shader with a standard shader in Maya?

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12-21-2020
08:22 AM
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I have an object I have shaded with a standard shader. Now all I want to do is add a toon edge to the existing shader. I've tried aiMix with multiply (the toon is solid white via emission so I was hopeful only the edge would show up). No dice. I've tried aiLayer and aiComposite. Seems like the input of the surface shader RGBA doesn't work with how I've tried combining the two. I know I can composite a flat white toon shader with the shaded item if I render them as separate layers and composite in post but I'm wondering if there is a way to get an edge to a standard surface?