Hi there,
I want to out the normal color of my object in order to use in other nodes.
The utility shader outputs normals, but they are in object space and I need them to be in tangent space.
Is there any way to output tangent space normals instead?
Thanks in advance for your help.
Space Transform could potentially solve it.
Ignore its 3ds max.
It should sit in the "math" section, down in the bottom.
Mmmm, it's surely my ignorance, but I can't get this node to do anything. I've read the documentation but it's cumbersome to me.
If I plug the color output from an utility node set to "normal" to the "input" of the space transform, I get always black color.
Could you elaborate your answer a bit more?
Thanks
Can't find what you're looking for? Ask the community or share your knowledge.