Hello, I've created a texture in Substance Alchemist and used the export defaults to Maya. The process seamlessly creates a Substance Material, plugged into a Stingray Shading node. It renders amazingly fine in Maya, but, obviously, not in Arnold. I just made a tutorial telling my viewers some basics about Specularity, Bump = Normal and Displacement = Hight. Now I'd like to make a tutorial for the Substance → Maya → Arnold workflow.
I know how to plug in one material layer after the other into an aiStandard shader, but there must be an easier way by now. Am I missing something`?