Hi everyone,
I have a question regarding Standins in Viewport 2.0 when set to Shaded display mode.
They seem to use up significantly more GPU memory than a GPU cache. I've noticed that the "GPU Instancing" VP2 option helps slightly, but nothing in comparison to a gpu cache.
Is there anyway to get Standins lighter on the GPU without going to bounding boxes?
Second question: If the case is that Standins are just heavier. Does anyone know of a way to prevent gpu caches from loading into memory at render time? ie. keep them visible in the viewport but have no effect on ram usage.
EDIT: Okay, so it seems like the best option is to use your own proxy geo as a procedural and not use standins?
Thank you.
Andrew
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
1) afaik, standins don't do anything special for the GPU, not like a gpuCache. MtoA has to recreate the geometry based on what's in an ass file, so it's going to be "heavier" than a gpuCache
2) mtoa translates a gpuCache node to an alembic procedural node. The only way I see to avoid that is to turn the gpuCache into a template (Object Display > Template in the Attribute Editor)
Can't find what you're looking for? Ask the community or share your knowledge.