- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I am learning how to use Render Layers in Maya 2022 and have come across the Shader override and the Material override. If I read correctly, the Material is simply the node that contains all the descriptive info/shader network/files that is applied to the geo in the scene. The shader is built into the material and describes the pbr/exclusive attributes contained within the the selected material. However, if you want to say, create and AO render layer - I see in tutorials ( such as in https://www.youtube.com/watch?v=0DxRULTiXDg&t=498s 3:55) you would apply a shader override vs a material override. I'm a bit confused then - I can see how AO could be a shader bc it has specific attributes unique to it - but if it can be directly applied to an object, isn't it equivalent to a material? When do you use a material override vs a shader override?
Solved! Go to Solution.