Problems with edges in images with alpha
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Hi! I have a character created with different planes with images in base color and its respectives alphas in "Opacity". I'm rendering it with Arnold in Maya and the only Light on the scene is a SkyDome Light.
The problem is that when I render the scene, the edges of the image have a little black line and I don't know why. At first I thought it could be because the Alpha image (but I've checked the edge is not soft, I mean, the color of the image cuts perfectly from black to white, there is no gray pixels...). So now I think maybe it could be because an antialiasing issue in Maya.
Info: The original images are created in 4K and I'm rendering in 1080. The problem is visible in viewport too (not only in render). When I use "Flat Lights" in viewport, the problem almost dissapears. I have tried to change a lot of settings (AA, Ray Deph, Shadows, speculars, roughness...) but nothing seems to be working.
Does anybody know how I could fix this problem?
Thank you so so much!!
@Anonymous @Anonymous