It should. If you apply a shader to the standin, then the shader is applied to all nodes in the standin
So left side is Maya stand-in with Houdini fur and Standardhair Shader...... And right side is same hair and Shader but rendered in Houdini. Maya spec seems totally different to Houdini although they are the same Shader.
Assuming you have the same version of Arnold on both computers, you're going to have the same shader on the curves.
But in Maya, you're also applying that hair shader to any geometry that might be in the ass file (if you applying the hair shader to the aiStandin)
Also, lighting may be different. Color management settings too.
So I checked that only the fur is in the standin.
Im using the hair shader from houdini in maya(exact same shader)
Only have a white skydomelight in both houdini and maya(same lights)
Have the same version of Arnold
Looks like the Spec is the problem.
is your amount of rays and samples the same?
A higher amount of spec samples and especially spec rays will intensify the spec on the hair.
But based on the look of the 2 renders, the one from maya looks the most correct one based on my experience with the aistandardhair. So maybe check your colormanagement in houdini as well
This looks like differnce in either render colorspace or the View transform of the render viewer between MtoA and houdini.
What colorspace are you rendereing in? If you save out an .exr and view it in a the same application, do you still get a diffeernce?
Will look into that now thanks Ashley, also so everybody knows I am doing a test to see if a Standard surface shader comes across correctly on the fur
So top left sphere is Houdini .exr viewed in rv. Bottom left sphere is Maya render of same sphere in rv. Right big sphere is Houdini .exr render viewed in Maya renderviewer. So as you guys can see the Houdini .exr displays the same as Houdini render view in the Maya renderview. It doesn't change to look like the maya render.
Not sure if you saw my responce last week? But I think its color space. Is there a way to match houdini and mayas colorspaces?
What is the colorspace of the textures? The colorspace of the file node in Maya?
https://answers.arnoldrenderer.com/questions/14704/hey-all-wanted-to-know-if-there-is-a-houdini-lutg... <---- Please see this tread
there are no texure maps assigned. Its just a shader with a brown color on it.
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