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Can you layer aiToon shaders in Maya

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andrew.mckenzieWBHGV
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Can you layer aiToon shaders in Maya

Is there a way to layer aiToon shaders in Maya? I recognise that the aiToon only outputs colour, so using something like aiLayerRGBA or aiMix doesn't work as it breaks the output. I want to layer parts of the eyes as well as dirt maps on a character - which are basically just an aiToon, a ramp on the tonemap, and a transparency map using surface shader to cutout the map.

 

Here is an example of the work-in-progress look

 

andrewmckenzieWBHGV_0-1679220189953.png

 

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For anyone curious I managed to figure it out myself, late last night - using the Maya layered shader. Nodes below

 

andrewmckenzieWBHGV_0-1679256585876.png

 

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