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Rendering with Arnold in Maya using the MtoA plug-in.
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Camera UV remap issue

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rikU2849
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Camera UV remap issue

Hi,

I'm experimenting with using ST maps straight into our camera instead of redistorting in comp.
Since there is a UV remap slot inside the arnold section of the standard maya camera I was hopeful.
The distortion itself is 1:1 consistent with the standard Nuke distortion workflow.
Sadly the quality of the distortion in the maya render is far from ideal.
Tons of anti aliasing issues, inconsistent distortions on smaller objects, etc.

Is there a certain way that we could increase the quality of this distortion?

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