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Hi,
I have a head mesh and an eyeball, I would like to use a plane which blurs (blend) the tear duct with the eyeball. A plane where the shader blurs everything below the plane, and I can control it by a mask. I have a working solution, a good shader for this in Unreal Engine which do the same. How can I do the same in Maya Arnold?
Thanks for the answers!
Solved! Go to Solution.