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aiToon width scaling depending on distance from camera?

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11-30-2018
05:21 AM
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Hello, can I change the edge width scaling on the aiToon in Maya, depending on the distance between the camera and my model?
I have read that attaching a facing ratio shader to the width scaling could help, but I have tried that and found that it had no effect. I found that changing bias and gain had some effect on the line width in general, but not depending on the camera. Is there a particular way I should attach it?
The problem I am having is the a close up of my model shows barely any line width, while a wide shot shows very thick lines in comparison to my model.