Volume Not Occluding Geometry
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
I have a simple density grid which I'm rendering with a Standard Volume, but I can't get it to occlude geometry in the scene, even when I drive the density very high.
It seems to be because my Transparent Color is set pretty high, but I need this to get the right look. When I set it to a low value, the volume does become occlusive, but then it looks murky and weird.
Isn't there a way to have a bright and opaque volume?
Link copied