Message 1 of 7
Shader-Level Specular Contribution
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
I'd like to turn off a specific shader's ability to show direct specular reflections (reflections of light sources), and have it only show indirect specular reflections (reflections of objects around it).
I need to do this at the shader level, and not at the light level, because this shouldn't apply to all shaders in the scene.
I've considered the rayswitch shader, but it doesn't separate direct/indirect specular.
Thanks for any tips!