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Hello,
In this test scene, I have two shaders assigned to two halves of a sphere.
One half has a green shader with a "Cell Noise" displacement which works locally in the Arnold render delegate.
However, when I export this scene as USD and Kick it - the displacement no longer works.
I tired to add the "Render Geometry Settings" node to ensure the Arnold displacement settings are there, but that made no difference.
Houdini local render:
Kick output:
Is there something I'm missing here with Kick? Or how to translate these displacement settings to USD / Kick?
All the best,
Andrew
HtoA: 6.2.1.0
Arnold: 7.2.1.0
Houdini: 19.5.534 Py3.9
Solved! Go to Solution.