Hey guys,
I have a scene with some vdb explosions and sparks. I would like to render their motion blur but disable the cameras transform motion blur to later add in nuke as needed. I can't seem to find a solution for this, does anyone know how to set this up?
my camera is an alembic and changing anything inside the actual camera nested in the alembic doesn't seem to have any effect.
Solved! Go to Solution.
Solved by contactHPG7V. Go to Solution.
i fixed it with a combination:
you have to manually turn on "v"-blur per object in houdinis arnold tab on the geo + you have to set the cameras transfrom keys in the nested abc to 1.
now you can turn on 5 transform/deform keys in the rop and it all renders as expected. )5 only to have smother arcs instead of lines)
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