Denoise aov's using oidn in solaris
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Hi,
How do we go about denoising aovs in Solaris. Im using the default Arnold rendernode setup that creates an oidn shader in /materials/default_arnold_imager. In the Layers of that one I can see RGBA and its the only pass that is getting denoised. I created my own one which tries to add additional layers like direct. This however does not work.
The help file states this:
Selects layers processed by this imager with a glob or operator expression. An imager can use a selection to determine what nodes will be selected to be processed by the imager at render time. The selection is an expression that can consist of multiple selections concatenated by:
- or (union)
- and (intersection)
- not (negation)
- and not (exclusion)
- () for nested scoping
So I have tried both * and "RGBA and direct" in the layers windows but without success. I actually dont know what layers refers to I just assumed it was AOV's but thats just guessing from the fact that RGBA is a AOV and it is in there by default.
Anyone who can shed any light on this would be greatly appreciated. We are in dire need of rendering with denosed AOVs.