Arnold render for Houdini does not work with whitewater

Arnold render for Houdini does not work with whitewater

Anonymous
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Message 1 of 9

Arnold render for Houdini does not work with whitewater

Anonymous
Not applicable

Hello,

I'm following this tutorial: https://www.youtube.com/watch?v=nnujlxEoSDg

Did the same but it's time to render with arnold, the whitewater is like that:

6829-bugarnold.png

Any idea to resolve this ? I'm workind on Houdini FX 17.5.327, I tried the same in the last Houdin version, got the same.

I tried to render with mantra and the whitewater works (but I can't have the same result as arnold with the ocean so I want to be able to fix this bug).


Thank you !

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Accepted solutions (1)
2,743 Views
8 Replies
Replies (8)
Message 2 of 9

Anonymous
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Looks that nobody has the solution. I contacted the support. Will post the answer here for people who have the same problem than me.

(Hope to find a solution)

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Message 3 of 9

Stephen.Blair
Community Manager
Community Manager

Did this tutorial use Arnold ? (I'm not going to do a tutorial)
Can you post your scene file?



// Stephen Blair
// Arnold Renderer Support
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Message 4 of 9

Anonymous
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Hello yes it's with Arnold .

Here's the scene file: https://drive.google.com/open?id=19QlSkWWUObZySHhE8cGs5I69imgpcIq3

(PS: go to the frame 24 to see better the foam and cam1)

Thanks for you help !

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Message 5 of 9

Anonymous
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It's not a bug in Arnold. So first of all the tutorial guy is not rendering whitewater. He is simply rendering "import whitewater (DopeI/O)" node just for your convenience go to 9.28 of the video you will see he has marked it render flag you can use "t" as a shortcut for marking render flag I guess . He is simply rendering white particles giving it an appearance of whitewater.

So what you are doing wrong, you are rendering "render null" which is not supported by Arnold default shader and which consists of whitewater as well as other stuff as per my knowledge.

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Message 6 of 9

Anonymous
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Accepted solution

Hello Stephen Blair came help me in a email. The problem was simple: I used (like the tuto) a surface shader. That was the probleme to render the whitewater I had to use a volume shader 🙂 Now it's working perfectly !

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Message 7 of 9

Anonymous
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Did you apply volume shader on" Import whitewater (Dope I/O)" node or any other node?

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Message 8 of 9

Anonymous
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I applied a standard volume to Material Output. It's just because I put a standard surface in my material, not a standard volume.

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Message 9 of 9

Jorge_Flores
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Thanks Anais Hauler

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