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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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How to scale multiple c4d noise nodes at once

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Anonymous
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How to scale multiple c4d noise nodes at once

7902-noise.jpgI have multiple c4d noise nodes that are multiplied together in a layer_rgba node. i want to scale the outcome of these nodes on the object. is there a node that i can put after the layer_rgba node to globally scale that outcome of those noise nodes instead of going into each one and changing parameters?

I made a simpler scene to illustrate the point, with just 2 c4d noise nodes multiplied.

I tried a triplananer node but i guess it doesn't work with procedural textures?

I also tried clicking on the texture tag and adjusting the tiles and length, but if i up the tiles from 1 to 2 the length just goes from 100% to 50% automatically and i get no change in the look.


Thanks in advance

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peter.horvath6V6K3
in reply to: Anonymous

You can connect a value shader (since C4DtoA 3.0.2) to the scale of both noises.

7879-value-shader.png

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