Cylindrical projection on Cylinder object with an image causes black seams. C4DtoA

Cylindrical projection on Cylinder object with an image causes black seams. C4DtoA

spatton8DRBC
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Cylindrical projection on Cylinder object with an image causes black seams. C4DtoA

spatton8DRBC
Participant
Participant

when rendering cylindrical shaped objects. I've always used Cylindrical projection in the physical render. But when i do in Arnold it ends up with fine lines. I've narrowed it down to being from the cylindrical mapping. when set to UVW it goes away.... so is there a better way to map art to cylindrical shaped models where UVW doesn't work? Plastic cups, metal cans, bottles, etc.

.screen-shot-2019-02-19-at-100246-am.pngtest-for-seam.zip

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747 Views
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Message 2 of 4

peter.horvath6V6K3
Advisor
Advisor
Accepted solution

I don't have that seam in the render on Windows but I do on Mac, so seems like an osx specific bug in the code. I'll try to fix this in 2.4.5.1.

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Message 3 of 4

peter.horvath6V6K3
Advisor
Advisor

The fix has been released in 2.4.5.1.

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Message 4 of 4

spatton8DRBC
Participant
Participant

wow thanks for such a quick fix!!!

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