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when rendering cylindrical shaped objects. I've always used Cylindrical projection in the physical render. But when i do in Arnold it ends up with fine lines. I've narrowed it down to being from the cylindrical mapping. when set to UVW it goes away.... so is there a better way to map art to cylindrical shaped models where UVW doesn't work? Plastic cups, metal cans, bottles, etc.
.screen-shot-2019-02-19-at-100246-am.pngtest-for-seam.zip
Solved! Go to Solution.