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Was trying to create a workflow for use with Altus Studio and I have to output two frame buffers per frame and the least painful way to do that (that I've seen) is to use a stereo camera with a 0 offset left and right, but Altus Studio only works if the two frame buffers have a varied sample pattern to help it distinguish what's noise and what's not... I saw in the Arnold documentation there's an AA_seed reference for the Lock Sampling Pattern setting (which I have disabled) and saw in a Maya screenshot there's a way to randomize that seed in Maya, but I don't see a way to do it in C4DtoA... does anyone know of a way to do it in C4D?
Or if there's simply a better way to achieve what I'm after, I'd love to hear that too!
TIA
Solved! Go to Solution.