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Cloner user data into SBSAR exposed parameter

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Message 1 of 5
dagmanson
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Cloner user data into SBSAR exposed parameter

Hi!

I have created an Substance SBSAR which has the seed parameter of a noise exposed. The idea was to feed clone indexes into it to get a unique noise on every clone. The SBSAR works fine and I can manually change the seed in its settings, but the problem is that the exposed parameter doesn't seem to be available as an input in the Substance shader node. Is there any way to do this or is it simply not possible?

Many thanks for any help on this!

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4 REPLIES 4
Message 2 of 5

Unfortunately the Sunstance shader integration is not that dynamic. It basically bakes the textures from the asset.

Message 3 of 5
dagmanson
in reply to: dagmanson

I see, so is that limitation in Maxons implementation? Thanks!

Message 4 of 5

It's more like a limitation in our integration, I believe. There are plans to improve it, but I can not really tell whether it's going to happen.
Message 5 of 5
dagmanson
in reply to: dagmanson

Ok, we'll I'll keep my fingers crossed then, it could be really powerful I think 🙂 Thanks again!

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