I've updated and, cautiously, so far so good
🙂
Can I just check - 8 bit Normal maps should be image nodes, with linear colour space, and color-to-signed in the normal node, is that correct? Or should they be raw?
The other thing is that a lot of texturing work I'd done up to revealing this issue with the previous version now looks *totally different* in C4dtoA 4.0.0.1, specifically transmission...a pretty good photoreal skin texture now looks like frosted glass.
I'm rebuilding from the base and will update if I encounter any issues.