Message 1 of 5
Bug with Toon Render/Clip_Geo
Not applicable
11-05-2020
12:55 AM
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I noticed that when using a clip_geo object in combination with a toon shader the clipped area in fills in with black. I had others on different machines verify and was advised to share here. Using 3.2.0 on r23 and/or r21. Thanks!
When moving the object:
When releasing the object and letting Arnold resolve the scene: