I noticed that when using a clip_geo object in combination with a toon shader the clipped area in fills in with black. I had others on different machines verify and was advised to share here. Using 3.2.0 on r23 and/or r21. Thanks!
When moving the object:
When releasing the object and letting Arnold resolve the scene:
Have you tried disabling receive shadows for the clipping sphere?
Yup I have both of the receive/self shadows disabled. I had not opened this for a few days, just opened and now it is working perfectly??? I'll take it.
Hello Lee Griggs!
we use cinema4d on Mac in combination with the Arnold-Renderer c4dtoa - we love it!
Especially the clip_geo is brilliant!
Unfortunately we are now facing some problems when combining the clip_geo- and the toon-shader:
Whenever the clipping_object is positioned close to a "shadow-receiving-object" (with the toon_shader applied), "tiling artifacts" occur in the shadow. (see in the middle of the .mp4)
We have read the comments in the c4dtoa-user-guide:
For this reason, we simplified the scene with „c4d-primitives“ like cubes and tried it again: the same artifacts occurred.
We already contacted Autodesk - due to the fact that Arnold is becoming part of Autodesk - but they do not seem to be that much interested in helping us.
Maybe you can help us?
We would very much appreciate your support!
Greetings,
Marcel Ruch
Hi Marcel,
I would suggest making a new post for this since it looks like a new problem. That will also help ensure it gets seen by folks who weren't already following this thread.
In any case, I created an internal ticket ARNOLD-12281 with your reported problem.
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