Hi All,
Using a color jitter node to make random colors on a cloned object and all works as it should until I replace the object with an Arnold Procedural/ASS object. It then shows all cloned objects with the same color.
A bug or me doing something stupid?
Using 3.0.3 and R21
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
You need to turn off auto instancing.
Arnold Procedural object, ASS tab
what are you jittering? object, face, procedural, or user data?
You have to use the Procedural settings in the color_jitter shader and turn auto instancing off on the Arnold Procedural object.
Thanks Peter/Stephen. I have now got it working. I was using the object setting and not the procedural.
I did also notice that you need to deactivate the ASS object (green tick to red cross in object manager) and then reactivate to make it work. I stumbled across this when creating a new scene and following your instructions it still did not work correctly. I then changed the ASS path to another file and it worked. Further tests revealed the ASS just needed to be deactivated and then reactivated to make the jitter work.
Seems like the IPR does not update properly after these changes and needs a restart or full re-export of the procedural.
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