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I was just wondering if anyone had any tips to achieving realistic render results in Arnold
Replicate real life details on the shaders and model things correctly and detailed enough.
Then any light, except pure uniform skylight will look realistic. ( destruction of highlights )
What sort of thing are you trying to achieve? Realistic lighting, shaders?
I recommend going through Arvid Schneiders videos. They are Maya but the shading/lighting nodes are the same in C4DtoA.
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