Hi there,
I was hoping someone might have some information about creating a snow shader in 3ds Max. I have found plenty for Maya that I have tried to follow, am example being
https://www.artstation.com/artwork/J2wBz
but there are just some shader settings that I can't quite match across.
Does anyone have any links or tips about this.
Helping my daughter out with a school project and can't get past the "dad that doesn't look like snow" phase ๐
There is an example here that explains the shader
http://zenopelgrims.com/project-shadersxyz.html
Lighting also plays a big part in it.
I am not sure how I can use that in the material editor on max though, sorry just not sure how to make the shader from that image.
This is in MtoA, but the shaders are the same in MAXtoA, so it should be easy to reproduce.
https://www.youtube.com/watch?v=s8Bq5Ou_Plc&ab_channel=ArvidSchneider
Thanks for that, the end result is really nice - I'll see if the ole brain can figure this out ๐
Cheers
Hmm I lost this already at the displacement shader - there isn't a node in Max like this.
Also, I assume I am building that from a standard surface as the al_shader node doesn't appear in max in any form or fashion I can see.
I got as far as the low frequency noise ๐
Yes, standard_surface.
Layer texture maps using a layer_RGBA too.
Let us know how you get on.
Still bumbling away with it, but came to a halt with the mix map. I have the two noise nodes, but they don't join to the mix shader node that I need to then use as the map in the modifier stack for the arnold properties on the fluid.
I can see all the bits and pieces I need, just can't seem to join them up like they are in Maya.
try the layer_RGBA instead.
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