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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Snow Shader for 3ds Max

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Message 1 of 9
Anonymous
1407 Views, 8 Replies

Snow Shader for 3ds Max

Hi there,

I was hoping someone might have some information about creating a snow shader in 3ds Max. I have found plenty for Maya that I have tried to follow, am example being

https://www.artstation.com/artwork/J2wBz

but there are just some shader settings that I can't quite match across.

Does anyone have any links or tips about this.

Helping my daughter out with a school project and can't get past the "dad that doesn't look like snow" phase ๐Ÿ™‚

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Message 2 of 9
CiroCardoso3v
in reply to: Anonymous

There is an example here that explains the shader


http://zenopelgrims.com/project-shadersxyz.html


Lighting also plays a big part in it.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 3 of 9
Anonymous
in reply to: CiroCardoso3v

I am not sure how I can use that in the material editor on max though, sorry just not sure how to make the shader from that image.

Message 4 of 9
lee_griggs
in reply to: Anonymous

This is in MtoA, but the shaders are the same in MAXtoA, so it should be easy to reproduce.

https://www.youtube.com/watch?v=s8Bq5Ou_Plc&ab_channel=ArvidSchneider

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 9
Anonymous
in reply to: lee_griggs

Thanks for that, the end result is really nice - I'll see if the ole brain can figure this out ๐Ÿ™‚

Cheers

Message 6 of 9
Anonymous
in reply to: lee_griggs

Hmm I lost this already at the displacement shader - there isn't a node in Max like this.

Also, I assume I am building that from a standard surface as the al_shader node doesn't appear in max in any form or fashion I can see.

I got as far as the low frequency noise ๐Ÿ™‚

Message 7 of 9
lee_griggs
in reply to: Anonymous

Yes, standard_surface.

Displacement

Noise, image, etc

Layer texture maps using a layer_RGBA too.


Let us know how you get on.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 8 of 9
Anonymous
in reply to: lee_griggs

Still bumbling away with it, but came to a halt with the mix map. I have the two noise nodes, but they don't join to the mix shader node that I need to then use as the map in the modifier stack for the arnold properties on the fluid.

I can see all the bits and pieces I need, just can't seem to join them up like they are in Maya.

Message 9 of 9
lee_griggs
in reply to: Anonymous

try the layer_RGBA instead.

Lee Griggs
Arnold rendering specialist
AUTODESK

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