Announcements

Starting in December, we will archive content from the community that is 10 years and older. This FAQ provides more information.

Snow Shader for 3ds Max

Anonymous

Snow Shader for 3ds Max

Anonymous
Not applicable

Hi there,

I was hoping someone might have some information about creating a snow shader in 3ds Max. I have found plenty for Maya that I have tried to follow, am example being

https://www.artstation.com/artwork/J2wBz

but there are just some shader settings that I can't quite match across.

Does anyone have any links or tips about this.

Helping my daughter out with a school project and can't get past the "dad that doesn't look like snow" phase 🙂

0 Likes
Reply
1,447 Views
8 Replies
Replies (8)

CiroCardoso3v
Advisor
Advisor

There is an example here that explains the shader


http://zenopelgrims.com/project-shadersxyz.html


Lighting also plays a big part in it.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

0 Likes

Anonymous
Not applicable

I am not sure how I can use that in the material editor on max though, sorry just not sure how to make the shader from that image.

0 Likes

lee_griggs
Autodesk
Autodesk

This is in MtoA, but the shaders are the same in MAXtoA, so it should be easy to reproduce.

https://www.youtube.com/watch?v=s8Bq5Ou_Plc&ab_channel=ArvidSchneider

Lee Griggs
Arnold rendering specialist
AUTODESK
0 Likes

Anonymous
Not applicable

Thanks for that, the end result is really nice - I'll see if the ole brain can figure this out 🙂

Cheers

0 Likes

Anonymous
Not applicable

Hmm I lost this already at the displacement shader - there isn't a node in Max like this.

Also, I assume I am building that from a standard surface as the al_shader node doesn't appear in max in any form or fashion I can see.

I got as far as the low frequency noise 🙂

0 Likes

lee_griggs
Autodesk
Autodesk

Yes, standard_surface.

Displacement

Noise, image, etc

Layer texture maps using a layer_RGBA too.


Let us know how you get on.

Lee Griggs
Arnold rendering specialist
AUTODESK
0 Likes

Anonymous
Not applicable

Still bumbling away with it, but came to a halt with the mix map. I have the two noise nodes, but they don't join to the mix shader node that I need to then use as the map in the modifier stack for the arnold properties on the fluid.

I can see all the bits and pieces I need, just can't seem to join them up like they are in Maya.

0 Likes

lee_griggs
Autodesk
Autodesk

try the layer_RGBA instead.

Lee Griggs
Arnold rendering specialist
AUTODESK
0 Likes