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skydome visible to camera with transparent alpha?
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Hi,
Is there a way for a skydome to be visible to the camera, but invisible to alpha? I want the skydome to render in the RGB channels, but alpha should be transparent. That's the way it works if I use the Environment dialog, which in turn creates an invisible Arnold skydome.
So it is possible to do this in Arnold, it just looks like the function is not exposed in the Arnold Light. Is that correct? If so, can we add an Alpha component in the Contribution rollout of the Arnold Light?
Thanks,
Aaron