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I dont want to use the emission map.
I have three boxes attached all to gether to one single mesh.
I assign this to a mesh light.
I assign to the texture of the mesh light an OSL color switcher.
This method works to assign different color materials to a group
of objects.
How can I do a similar thing using mesh lighting?
I hope I explained it well..
thx.
Solved! Go to Solution.